I create the supplements that Game Masters want. Best of all, if there are any other materials you would like to see relating to world or dungeon design, feel free to contact the author. The DUNGEON DELVER ENHANCER is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 35 years of play experience. A bonus system even allows you to create tens of thousands of names for parties, fellowships and mercenary companies, with just two quick die rolls. This book also includes full systems for determination of appearance, eye color, hair color, skin color, unusual physical traits, and hundreds of different personality quirks and behaviors. The vast array of character customization systems featured in this book includes: given names family names nicknames and epithets sub-class themes and alternate level titles alternate names for multi-class combinations attribute descriptors initial spell repertoires spell caster themes racial lore for demi-humans Useful Secondary Skills handedness determination bardic sub-themes specialized thieving talents fighting styles and weapon preferences known languages background themes racial clan ancestry famous ancestors blazons and coats of arms Social Standing starting wealth druidic clan backgrounds and spirit companions enchanted familiars and barbarian and orcish tribal themes. Or, you can pick and choose the systems that help you the most, turning your least favorite aspects of character creation into the most enjoyable ones. ![]() ![]() The elaborate systems in this book are both isolated and interlocked, which means that you can use all of them without creating internal conflicts. Picking out a detail to work on - a name, a description, a character theme, likes and dislikes - will take your 2 minutes or less. Best of all, with repeated use you can create fully detailed individuals ready for role-playing or story-telling in just 15 to 30 minutes. You can design thousands or even millions of characters with this system, and no two will ever be alike. The DUNGEON DELVER ENHANCER is specifically designed to enrich every aspect of character design, turning stereotypes into unique and engaging personas. This increases to $3.77 per frame at 1440p Ultra and even more with 4K Ultra at $6.22 per frame.Pulp Swords and Sorcery detail imaginable,ĭo your player characters ever seem less like heroes, and more like cardboard cutouts? Do your campaign’s nefarious arch-villains fail to inspire fear, or even interest? Do you need help with your next story hook or adventure campaign, creating compelling protagonists and enemies that your players or readers will never forget? Look no further. Pricing this on a frame per frame around the graphics cards original price it will cost $2.p Ultra frame. To summarise, GeForce GTX 1060 graphics cards can smoothly run this game, but what BattleTech: Urban Warfare screen resolution would you like to run with? While you can get 40 FPS with 4K Ultra you can increase your frame rate to 66 FPS in Ultra 1440p and up to 87 FPS with 1080p. ![]() If the gaming PC that has this GeForce GTX 1060 in it also had 16GB system memory and a processor that is as or more powerful than the Intel Core i5-6600K 3.5GHz then Ultra 1440p is the most optimum way to play BattleTech: Urban Warfare. With that performance recorded at 1920x1080 res when running High graphics.Īs this is a relatively powerful GPU, especially when comparing it to BattleTech: Urban Warfare rec requirements, it would make more sense if you pushed it up to 1440p or 4K, where even at Ultra 4K graphics settings the GeForce GTX 1060 will still get a solid 40 FPS. Viewing the performance found on the 6 year old GeForce GTX 1060 while playing BattleTech: Urban Warfare we quickly see it can get a very strong 122 FPS. Low Vs Ultra GeForce GTX 1060 Performance Review
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